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    Sunday, July 12, 2020

    World of Warcraft Skirmish Sunday - your weekly PvP thread!

    World of Warcraft Skirmish Sunday - your weekly PvP thread!


    Skirmish Sunday - your weekly PvP thread!

    Posted: 12 Jul 2020 02:37 AM PDT

    All PvP comments, questions, and discussion are welcome!

    Be sure to check out r/worldofpvp and other PvP Discords. If you want to watch PvP Streamers, check out this great list - or RBG Streamers.

    submitted by /u/AutoModerator
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    Am I the only one? (sorry for horrible paint job)

    Posted: 11 Jul 2020 09:15 PM PDT

    Brother-in-law used to work at game stop when Burning Crusade dropped. This was a promotional cut-out!

    Posted: 11 Jul 2020 08:10 PM PDT

    with the character creation overhaul, it'd be cool if Blizz also updates the background environment.

    Posted: 11 Jul 2020 07:02 AM PDT

    Souldbind Conduits being destroyed upon resocket is the opposite of player choice.

    Posted: 11 Jul 2020 07:02 PM PDT

    For those unaware, Soulbind Conduits are a glyph-like system in Shadowlands that improve your class abilities through minor defensive, damaging or utility passive effects (reducing cool downs, adding speed boosts etc).

    However, unlike previous glyph systems, your Conduits will be rewarded randomly throughout the world, through dungeons, raids, pve (and possibly vendors) - and more critically - your equiped Conduit will be destroyed when you replace it with a new one.

    In interviews going around, game Director Ion Hazzikostas is responding to concerns by saying this system will:

    • Give player choice - because you won't be able to just google the best combination.
    • Free up bag space - because you won't hoard a stockpile of items.
    • Give a sense of progression - As conduits may have extra stamina attached (presumably high stats for more difficult content).

    My Personal Experience

    I can tell you this is the exact opposite of how many people like myself will engage in this system. When you are punished for exploration - or there is a risk of making the wrong decision, the first thing I do is google a Wowhead guide to give me the 'right' answer so I don't end up wasting time grinding.

    One of the positives of the BFA essence system is that I've changed my essence composition multiple times. I tried out the Wowhead guide - but later landed another build that I enjoy more. If essences were destroyed upon resocketing, I'd never have explored a different build- as the "optimal" build I had would have been destroyed.

    Issues with this system

    • Conduits being random rewards means without an identical replacement, there's a huge barrier to experimentation.
    • If Conduits are abundant and easy to get, you have to keep a bunch of spare in your inventory in order to replace them.
    • While multiple soulbinds exist and are easy to switch between, they are not spec-specific. Wanting the same soulbind between for different specs means makes these problems much worse.

    The socketable library system is there - please just use it again in Shadowlands.

    How does this interact with your playstyle?

    Edit - Adding in other issues raised in this thread.

    submitted by /u/Mykasmile
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    Suggestion: Rename Trade Chat to Boost Chat

    Posted: 11 Jul 2020 08:40 AM PDT

    Never noticed the huge dino skeleton in Zuldazar...

    Posted: 11 Jul 2020 03:46 PM PDT

    Onyxia Defeated by Naked Raid Group in Classic WoW

    Posted: 11 Jul 2020 01:25 PM PDT

    I think Blizzard should focus less on shocking "cool" moments and more on continuity and satisfying conclusions. While the faction war in BfA was supposed to be wrapped up, the supposed conclusion to the Burning of Teldrassil in 8.1 felt very underwhelming and it also left many questions open.

    Posted: 11 Jul 2020 05:17 AM PDT

    Gameplay should come before everything. I want to be a part of the Necrolord covenant but not at the cost of my damage

    Posted: 11 Jul 2020 02:17 PM PDT

    i LOVE the necrolord theme. it reminds me of scourge theme which is my most favorite theme in the game (naxx/wrath/dks etc).

    performance > aesthetics

    Covenant abilities need to be talents or something. This is going to be so annoying ;-;

    submitted by /u/32mow
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    Can shaman get access to a mail blindfold to be as cool as Drek’Thar?

    Posted: 11 Jul 2020 04:39 PM PDT

    What happened to the cloak on the right, Blizzard? It would be revolutionary for cloak moving forward.

    Posted: 11 Jul 2020 05:38 AM PDT

    After working as a retail peon for many years this is how I gave my two weeks.

    Posted: 11 Jul 2020 07:14 AM PDT

    Classic has allowed me to appreciate retail again

    Posted: 11 Jul 2020 02:46 PM PDT

    I started playing in Wrath and for some reason had the idea that vanilla was harder, I enjoy classic but I found it somewhat a let down. The content isnt challenging its just grindy.

    For some reason I have a bad habit of bandwagoning on negativity and was believing the game was becoming cssual. I don't see people rolling around in all Mythical, I need to go back to Legion to unlock a race, I think these are good things.

    submitted by /u/TheFleshIsDead
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    [WIP] I'm an altoholic with a mild case of OCD and a passion for WoW's lore. My favourite thing is to build new and interesting characters based on strong archetypes from Warcraft's history. Not looking forward to selecting a main for Shadowlands. Feel free to rate my Covenant choices!

    Posted: 11 Jul 2020 08:25 AM PDT

    Valithrah Spellsong and the Glacial Tidestorm - By Me

    Posted: 11 Jul 2020 06:24 PM PDT

    It's hard to deal with the loneliness that comes from this game

    Posted: 11 Jul 2020 07:08 PM PDT

    For context I am an officer in a decently sized active guild. About 60 people or so so not big but big enough. And this is my first ever post on reddit.

    My problem is no one ever seems to want to run stuff with me or even chat unless they have a problem because I'm an officer. All I ever do is seemingly help out with drama and quarrels and what have you. But even doing that, in this massive social game, with a decent guild, I just feel alone man. I don't want to be a downer on this but its just rough man.So idk my question/discussion to everyone is:

    Does anyone else just feel lonely playing this game?

    I appreciate all the kind words and responses.

    Second update: I have decided to take a break from WoW to focus on myself for a couple weeks.

    If any of you would ever like to talk or chat: my tag is silvershade 11892

    submitted by /u/Forirnek
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    Narial the Insane (Commissioned art by Julien Black)

    Posted: 11 Jul 2020 07:35 AM PDT

    Mythic+ deserves new affixes in Shadowlands to keep the gameplay fresh, and here's some suggestions.

    Posted: 11 Jul 2020 08:23 PM PDT

    In the initial interview with Sloot, Ion said there weren't any plans for new base affixes in Shadowlands and I think that's a huge missed opportunity. WoW has enough mechanics to it that you could easily cycle in a few base affixes every season to spice up the gameplay/meta.

    An enjoyable or rewarding affix is one that introduces a level of complexity without feeling like an obnoxious punishment. Also as a philosophy, an affix shouldn't require so much coordination that 5 well-informed people in group finder can't easily do them without voice comms. With that in mind here's a couple ideas that could certainly be balanced around.

    ALARMING: Alarm-o-bots roam the dungeons and when engaged teleport in a new set assortment of dungeon relevant mobs. These mobs count as Enemy Forces.

    This would shake up routing and mob %, while also introducing dangerous patrols that need to be avoided. During alarming weeks it could be smarter to deliberately trigger bots in order to have enough % to shroud skip another more dangerous pack later on.

    DELIRIOUS: Select non-boss enemies are delirious and don't respond to threat. They attack targets at random, but are susceptible to all forms of CC regardless of diminishing returns.

    This is my suggestion to replace Skittish. Threat tables are so wonky and tank damage so inconsistent that Skittish feels more like a punishment to dps then a gameplay decision. Making a random trash target in pulls a CC priority and eliminating its DR adds a fresher mechanic in my opinion.

    FLAT-FOOTED: Enemies gain +10% damage taken and +20% damage done for every 4 seconds they remain stationary.

    A kiss/curse mechanic like the obelisks that would balance how dangerous the mobs attacks were against the benefit of killing them faster.

    ACCELERATED: After every 25% of Enemy forces slain the remaining non-boss enemies gain 15% haste and take 10% more damage.

    Playing off of the % triggers like Reaping did in Season 2, this would swap up routes in some dungeons to deal with the more dangerous enemies earlier.

    Those are just some thoughts, obviously not balanced or tuned. Since every Mythic+ week happens in a vacuum from other weeks and "push weeks" already exist I don't seen any problem implementing more kiss/curse affixes to shake things up. I'm sure someone in the comments could have even better suggestions, but ultimately I just want to see Mythic+ expanded on and diversified more than it was in BFA.

    submitted by /u/thelooseisjuice
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    Goats of Azeroth 2 ™

    Posted: 11 Jul 2020 10:53 PM PDT

    TBC Classic: This is How Blizzard Should Release It

    Posted: 11 Jul 2020 03:40 PM PDT

    Is this the new normal for low level M+ keys?

    Posted: 12 Jul 2020 03:09 AM PDT

    So I've been trying to do low level M+ keys (7-10) since I haven't played in about a year and I'm just looking to get some gear.

    Today alone in three of my M+ runs, for some reason the tanks are holding the group hostage on the last boss. The run is going fine, we get to the last boss with enough time to chest it, the tank goes "I'm not pulling" and just AFKs outside of the boss rooms until the timer depletes or someone leaves. This has happened three times today with three different tank players. Eventually someone in the group leaves because the tank refuses to pull the boss and then we can't even finish the dungeon.

    I've also had this happen a few times last week. So what is going on? Can these people be reported?

    submitted by /u/Stari-Covece
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    City Guards and Civilian NPCs Will Receive Updated Diverse Appearances in Shadowlands

    Posted: 11 Jul 2020 03:38 AM PDT

    Conduits: Blizzard's Intention vs What Will Actually Happen

    Posted: 11 Jul 2020 11:07 AM PDT

    I personally really like the look and feel of the Soulbind system being these sub-specialty talent trees that are able to swapped on the fly and allow you to have some tuning knobs for your character depending on the type of content with which you're engaging. The idea that they're not all combat related and give boosts to covenant content or world content is really cool, for sure.

    My major problem lies with the conduits. In a recent interview with Bellular, this was Ion's explanation as to why Conduits are treated like gems, in that they're destroyed when it's replaced with a different conduit.

    At around 0:55 in the linked video, Bellular asks, "So, I think a big community question right now is... Conduits from what we understand, they operate like gems, so if you put a conduit in, and then put another one in, the original one is destroyed." He then asks why the team went this direction vs a library system or a swappable item from your bags.

    Ion's response is that conduits are going to be earned from dungeons, raid bosses, PvP, and vendors (in some cases) and the current plan is to have them drop as a bonus drop (not competing with other loot slots) and the reason they're destructible is because:

    • They don't want you to have to do inventory management to make yourself optimal in every scenario, and

    • They want your Soulbind setup to be a more "permanent" choice

    So, essentially, they want conduits to be a somewhat permanent choice that offer deeper customization for your character, but that's offset with a higher degree of difficulty to change. And while that sounds all well-and-good on paper, we've seen this type of thing before with the original iteration of Azerite gear and all the issues that came along with that (ludicrously massive respec costs or carrying around 3 of the same exact item to swap between differently-specced pieces of Azerite armor on an encounter-by-encounter basis).

    What Ion doesn't seem to understand is that their design intention is completely disconnected from the behavior they're actually encouraging.

    Players, and in particular people pushing high-end content (high M+ keys and Mythic raiding) are going to look for every edge and advantage the game has to offer, and those edges are important at lower levels of skill as well, since a player that's, say, a 65th percentile player needs just as much of an edge to clear out the last boss of the Heroic raid as a 98th percentile player needs to clear out the last boss of a Mythic raid. So this impacts players at every single level. Not being optimal means less margin for error and higher stress on the other members of your group to make up for your deficiency relative to the content.

    So, what behavior is this actually going to drive? The exact behavior Ion said he didn't want to encourage: massive numbers of conduits in peoples' bags and not-fun inventory management swapping between conduit setups within your Soulbinds. See, instead of just accepting being sub-optimal, people are going to spend hours and hours grinding out dungeons, running lower-tier raids, grinding for whatever the currency-of-the-month is, and doing PvP content to ensure that they have enough of these consumables ready to go for their raid. Every single raid encounter will have an optimal Soulbind setup, including Conduits, for each class and spec. Swapping the conduits in destroys the old one. So if the raid has boss progression set up in such a way that the first boss is a boss where there's a soak mechanic, the second boss is a single target DPS race, and the third boss is a multi-target fight where cleave is desirable, you're potentially talking about walking into the raid with one conduit setup, going to the second boss, destroying that setup by replacing conduits to a setup that's optimal for the second boss, and then doing that again for the third boss. Now, if the fourth boss is another soak mechanic, and you wish to return to your first setup, guess what? You now have to have duplicates of the same conduits that you already had socketed at the start of the raid. Let's say you're replacing all 3 conduit slots on every fight... by the 4th fight, you've now destroyed 9 conduits and are in the exact same setup as your starting setup. Does that sound like fun to anyone?

    This system is honestly the worst of both worlds when it comes to game design. It starts out from this really silly idea that there isn't one best way to play each class/spec (there is) and that players are super invested in making difficult-to-change choices from an expansion-specific borrowed power system (they're not) while not even addressing the quality-of-life issues (inventory management) that the system is intended to address.

    This really just highlights how short-sighted the game designers are when it comes to thinking about their intention and comparing that to the behaviors they're encouraging. It's insane to me that Blizzard keeps saying "we don't want to get in the way of fun", while constantly putting up hurdles to the most fundamental endgame group activities, and this Conduit grind (which will need to be completed on a weekly basis) is just the next thing in a long series of wrong-headed ideas that I honestly cannot believe anyone thought would be fun.

    I really hope they change this, as this system in and of itself has me re-thinking whether I'll come back to WoW for Shadowlands, and I'm sure I'm not the only one.

    EDIT: I'm going to put my suggestions for how to fix this system below. Please feel free to add your comments as well.

    1) Make conduits swappable. This could be done whether they're items in a backpack or in some kind of conduit library similar to essences.

    2) Keep the current destroy-on-replace behavior, but have conduits be crafted items by profession(s) instead of drops. This drives the economy and creates the scarcity necessary, making conduits very similar to WotLK-era glyphs.

    3) Have conduit options unlock based on your covenant renown and let them just be selected from a drop-down in your soulbind tree.

    Any of the three above would be far, far better than the system that's currently being shown.

    submitted by /u/amalgamemnon
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    I really hope we will see how reanimation works from the Shadowlands side

    Posted: 12 Jul 2020 03:26 AM PDT

    I was just watching the DK class order hall questline in which 3 new horsemen are raised from the dead, and it got me thinkkng.

    How does it work/look on the other side when someone is commanded back into the world of the living? Does their form in the shadowlands drop 'dead' or lifeless? Do they just suddenly vanish or is there a process? It seems to be very instantaneous for the most part.

    Does anyone know anything more about this?

    submitted by /u/ryanred500
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