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    Sunday, August 23, 2020

    World of Warcraft Skirmish Sunday - your weekly PvP thread!

    World of Warcraft Skirmish Sunday - your weekly PvP thread!


    Skirmish Sunday - your weekly PvP thread!

    Posted: 23 Aug 2020 02:37 AM PDT

    All PvP comments, questions, and discussion are welcome!

    Be sure to check out r/worldofpvp and other PvP Discords. If you want to watch PvP Streamers, check out this great list - or RBG Streamers.

    submitted by /u/AutoModerator
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    When you run to do something but forget to turn off auto fly...

    Posted: 22 Aug 2020 09:00 PM PDT

    Fun fact: As a death knight, you can control most undead creatures in Icecrown, including Liches, frost dragons and giant bone sentinels

    Posted: 22 Aug 2020 12:01 PM PDT

    Can't have too many

    Posted: 22 Aug 2020 05:03 AM PDT

    It's nothing but DH bots at Botanica! It's bots the whole way down! Do a /who Botanica on your server.

    Posted: 22 Aug 2020 06:35 PM PDT

    Dont mind me, just walking my horse

    Posted: 22 Aug 2020 01:14 PM PDT

    Windows just installed an azerite trait on my pc

    Posted: 23 Aug 2020 01:39 AM PDT

    "Player power" design of BfA was an awful experience.

    Posted: 22 Aug 2020 10:14 PM PDT

    As BfA (thankfully) nearing it's end I've decided to re-sub to kick-off some of retiring achievments and just try and have fun - this included timing all +15 dungeons and do some casual arena matches. Throughout my journey of pugging lots of 10-14 and 15's I'm constantly astounded by absolute insanity that is the corruption system, I understand that they wanted players to "have fun" at the end of expansion - but does anyone actually having fun with all of these "borrowed power" types of abilities/corruption/trinkets?

    In raiding enviroment DH's are still one of the best frameworks for Infinite Stars due to insane haste stacking and uptime. In dungeons (given - not very high key level) I look at another DH with 100k overall dps and 45% of his damage is borrowed - meme-beam / lash of the void (from ra-den) / twilight devastation. Not to mention how idiotically powerful TD can work on a tank, sometimes literally taking a shit on every dps in a group with one lucky 36% TD proc and deleting a pack of mobs.

    All of this would be fine if all this "fun" didn't transitions into PvP scene aswell - remote guidance device (from junkyard) / writhing segment of drest (from raid) both grant some crazy good nuking options, breath of the dying with it's "empowered" major hits and it's minor that scales with haste. But the worst offender is probaby the Gushing Wounds corruption on a low gcd / high haste class, an undisplellable dot that will eat through most things and can be ticking on several player / pets at once, creating immense pressure on anyone afflicted. I've never been a high-end pvp player, but in my mind PvP meant a battle between two player classes and not two secondary systems.

    All this said - the entire BfA design felt as if classes weren't "the full experience" but merely a framework for secondary systems, and all of them couldn't have gone away sooner - ain't going to miss the bloody necklace and it's essences, not going to cry for the loss of corruptions. All of the frustrating decision made by blizzard and costant awe of "who approved this?!" throughout the expansion will hopefully never repeat... atleast at such a big scale.

    submitted by /u/Andrey-d
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    I'm excited for the new skybox coming in shadowlands, but I never noticed how cool the current Northrend skybox is too

    Posted: 22 Aug 2020 12:08 PM PDT

    Inhotep is STILL lighting up our hearts with his pally parades.

    Posted: 23 Aug 2020 12:47 AM PDT

    Night Elf with Frost Sabre in Winterspring

    Posted: 23 Aug 2020 01:13 AM PDT

    Troll Blademaster by Paolo Cagampan

    Posted: 22 Aug 2020 11:46 AM PDT

    Glass: An immersive and minimalistic chat UI for WoW

    Posted: 22 Aug 2020 06:01 AM PDT

    Hi /r/wow! I want to share what I've been working on for the past few weeks: Glass! My first World of Warcraft addon.

    It's an addon that replaces the default chat UI with something that looks and feels bit more modern.

    Here's what it looks like

    You can check it out on CurseForge here: https://www.curseforge.com/wow/addons/glass

    I'm the type of WoW player that spends hours tweaking their UI, and something that always annoyed me was how dated the default chat UI looked. I know there are addons that let you customize the chat frame, but I was never satisfied with the end result. I finally decided to buckle down, learn Lua and WoW addon development, and build my own chat UI.

    My goal was to make a chat UI that got out of my way. If I didn't need to see it, it shouldn't be there. More than that, it should look less 2004 and more 2020. My main inspiration was the chat from CS:GO's Panorama UI.

    Please let me know what you think. And if you run into any issues, please reach out either on CurseForge, or here. I would really appreciate it!

    UPDATE: Thanks so much for all your feedback! Just FYI, you can find all issues/feature requests on GitHub.

    submitted by /u/_under_
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    Glory to the Sin’Dorei!

    Posted: 22 Aug 2020 10:06 PM PDT

    The streets of Stormwind by Wei Wang

    Posted: 21 Aug 2020 10:38 PM PDT

    Wrathion, the Black Emperor [artwork by me]

    Posted: 23 Aug 2020 03:09 AM PDT

    For a 5 million gold mount...

    Posted: 22 Aug 2020 07:49 AM PDT

    Could we get an emote that lets us slide down the back of our brutosaur like Fred Flinstone getting off work?

    submitted by /u/SagerenAalok
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    The current problems of Retribution Paladin in Shadowlands beta

    Posted: 22 Aug 2020 08:16 AM PDT

    I am kinda surprised that there weren't any complains about Retribution paladins in Shadowlands on this subreddit. Maybe it's not as bad as WW monk, but it still has issues. I am no game development expert, but it feels like Blizzard didn't invest enough time in Retribution compared to other classes. The best example would the covenant abilities. 2 covenant spells use baseline abilities which makes it not very creative and boring, third one feels wrong and fourth one is weird. Anyway, here is a summary of what's wrong with Retribution paladin in Shadowlands:

    Covenants.

    • Kyrian. It's an aoe Judgement. If there are 5 targets, you will cast 5 Judgements and gain 5 holy power. If there is only 1 target, you will cast 1 Judgement and gain only 1 holy power, which makes this ability beyond bad on ST. 1 min CD.

    • Necrolord. It's a hammer, that makes your next Templar's Verdict proc Divine Storm. That's it. Exciting. 30 sec CD.

    • Venthyr. It's a 30 second Death and decay ability, but it deals damage only to 1 target, which makes this ability visually weird. You also can cast Hammer in Wrath when you stand in that zone. My main problem with that ability is that there are already 2 mechanics that lets you cast HoW when target is over 20% (Wings and Final Verdict). And also because it has 4 min CD.

    • Night Fae. It's 30 sec buff ability and it has 4 rotations. Well, this one can be interesting. It can feel great if you like to play support class and buff other people, and if you don't, well too bad since it will be probably the best ability for retribution paladins because of its versatility in all aspects of the game. 45 sec CD. The reason why I think this ability is bad is because we already have 2-3 buff maintenance abilities from talents. No reason to have forth one.

    Dead talents. There are at least 4 of them, not sure if that is a lot with current class design standards. Those talents are:

    • Fires of Justice. It's never used and probably never gonna be.

    • Eye for an Eye. This spell is too gimmicky and we already have BoP to protect ourselves from physical damage.

    • Justicar's Vengeance. Not much to say about it. This spell costs 5 holy power which makes it too expensive to use.

    • Healing Hands. This talent promotes using Lay of Hands on low hp targets. This talent is not usable in arenas for obvious reasons. It will also feel bad when you use the Lay of hands on somebody and that target already got burst healed by somebody else, which will make your lay of hands go on full cd.

    There is also talents that just don't work with each other. Those talents are: Execution Sentence, Seraphim, Inquisition. These talents have the same function. They are holy power spenders that increase our damage done by X% amount for Y seconds. All of them have GCD and cost 3 holy power. Blizzard said that they gonna fix this issue, but that was few months ago, so we will see how Blizzard can keep their promises.

    The "Great" Unpruning. This one is my favorite one. Retribution paladin didn't gain much from unpruning. Actually it's quite the opposite, we got nerfed. Here are the examples:

    • Word of Glory. Currently in BFA it's a talent that does fat heals on 3 low hp targets. It has 1 min CD with 2 charges and it costs 3 holy power. This talent gave us a good utility in M+, especially on bursting weeks. In Shadowlands this spell has been changed. Now it's a baseline ability that heals the same amount as flash of light, it only heals 1 target and also costs 3 holy power. So basically our best mythic+ utility is gone.

    • Divine Steed. The Heart of the Crusader is a baseline passive that buffs our mounted speed by 20% and it also increases Divine Steed's speed. In Shadowlands this passive was changed into an aura. The problem is that you can have only 1 aura at the time and paladin usually is gonna use the devotion aura in 90% of time. It means that divine steed is unintentionally being nerfed by 20% and it is the only spell that gives us mobility. Switching auras in the middle of the battle is not an option since it's on GCD.

    • Retribution passive. Same thing as Divine Steed. It was a baseline passive for rets and now it's an aura. It's not gonna be active in 90% of the time, unless you are doing LFR. Anyway, this passive/aura shouldn't exists in the first place, because it promotes the degenerate gameplay. Why would I save my teammate if I can benefit from his death?

    • Blessing of kings and wisdom. Not much to say here. These buffs got removed for no particular reason, but who cares, the effects of those buffs were already kinda useless in BFA.

    The AOE potential of Retribution paladin.

    • Consecration. This ability is now a baseline ability, but unfortunately it deals so little damage that it's not even worth to press it vs multiple targets.

    • Sanctified Wrath. This talent is basically Light's Decree from azerite traits. Currently it deals 1/3 damage of fully stacked Light's Decree trait. Its usefuless will be also decreased in shadowlands since we gonna lose the uptime of Wings from Vision of Perfection.

    • Divine Storm. This ability is the only source of good aoe damage, but it's capped at 5 targets which will make the tornado effect from legendary pretty useless.

    I really hope that Blizzard will change something. I actually don't care that much about covenants, I just want the base spec work properly. Feel free to disagree to correct me. I don't like creating threads, especially the negative ones, but it seems that complaining a lot is the only way to get something fixed. I want to play this game and have fun. I want to be excited for the Shadowlands, but the current class design won't let me.

    tldr:

    Covenant spells are boring and uninspiring for Rets.

    Too many dead talents.

    Too many talents that don't work with each other.

    Retribution's utility and mobility got nerfed because of unpruning.

    Retribution spec currently has no aoe potential.

    submitted by /u/L1ghtElf
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    3 (three!) war resources emissary reward in a row is bullshit.

    Posted: 22 Aug 2020 07:20 PM PDT

    In US servers, now all 3 of emissary rewards are war resources. Seriously I think there is a need for more meaningful reward at this stage of expansion to keep people playing.

    submitted by /u/visope
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    Tauren as Kai from "Kung Fu Panda 3" by me (Chaossu3D)

    Posted: 23 Aug 2020 03:12 AM PDT

    Old school (WotLK) gank squad preparing to raid Thunderbluff for bear mounts. Good times!

    Posted: 22 Aug 2020 08:33 AM PDT

    Just Me Drowning in the rain

    Posted: 22 Aug 2020 07:08 PM PDT

    When are players getting the Kor'kron shoulders?

    Posted: 22 Aug 2020 02:14 PM PDT

    Passed the Gauntlet today

    Posted: 22 Aug 2020 03:58 PM PDT

    Pyrovanas be like

    Posted: 22 Aug 2020 12:50 PM PDT

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