• Breaking News

    Saturday, December 19, 2020

    World of Warcraft Official Guild Recruitment Thread

    World of Warcraft Official Guild Recruitment Thread


    Official Guild Recruitment Thread

    Posted: 18 Dec 2020 11:00 PM PST

    Are you looking for more people for your guild? Are you looking for a guild? Put your recruitment posts here! Don't forget about /r/wowguilds in the meanwhile; sometimes you can't wait a couple of weeks to find a guild.

    Please respond to the top level comment that matches the Region and Faction of your guild. If you're neither NA, Oceanic or EU then post under Other.


    Other Guild Recruitment Resources: Here

    submitted by /u/AutoModerator
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    Is this too much to ask?

    Posted: 18 Dec 2020 07:23 PM PST

    I can't believe this, disconnected in the middle of a Torghast run...

    Posted: 18 Dec 2020 12:33 PM PST

    I got disconnected in the middle of a Torghast run due to a power outage... when I came back, my run resumed flawlessly and I did not lose any of the progress...

    I love this game.

    submitted by /u/allanrojas
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    If I had one hour to live, I'd spend it playing in the Maw

    Posted: 18 Dec 2020 08:58 AM PST

    Because every time I'm in there it feels like an eternity.

    submitted by /u/telestrial
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    35 Anima powers by the boss floor. Torghast is really fun right now!

    Posted: 18 Dec 2020 11:00 AM PST

    So... Interesting bug with the new hunter snake pets from Ardenweald

    Posted: 18 Dec 2020 11:16 AM PST

    The Venthyr covenant has a quick way to the surface (where the Ember Court is held) and a quick way back down to Sinfall.

    Posted: 18 Dec 2020 04:44 PM PST

    I made BASTION as a little planet art (150 screenshots)

    Posted: 18 Dec 2020 12:24 PM PST

    Finally, my laziness pays off

    Posted: 18 Dec 2020 07:41 AM PST

    Identified root cause of age old bug: Mouse randomly jumping to the middle of the screen

    Posted: 18 Dec 2020 04:58 AM PST

    There has been a bug around for ages, that results in the mouse suddenly jumping to the middle of the screen or other erratic behavior. A simple google search for "wow mouse jumping" shows up a ton of results going back for years. Blizzard has even created a dedicated page to this issue over here: https://eu.battle.net/support/en/article/000014597

    Proposed solutions have always involved the following things, among others: Disabling third party mouse software, disabling max foreground FPS, enabling/disabling vsync, disabling/enabling hardware cursor. There isn't a single solution that works for all people, but the proposed solutions have been successful in some cases. So what's up? Turns out the root cause of the issue has always been a race condition. Playing with settings like these make the race condition less/more likely to resolve correctly. So what's really going on? People playing World of Warcraft on Linux through Wine have analyzed the winAPI calls that are being made. Schematically, WoW does something like this:

    OnMouseButtonPressed(): HideCursor() SaveCurrentCoordinates() WarpToWindowCenter() OnMouseButtonRelease() ShowCursor() WarpToSavedCoordinates() 

    So when you press the mouse, it's is hidden, the current coordinates are saved, and the mouse is moved to the middle of the window. When you release the mouse button, the cursor is shown and warped to the saved coordinates so it appears at the same location where you left it.

    However, in the winAPI (and under wine as well), it is NOT allowed to warp the cursor while it's visible, since you'd then have a program moving the mouse cursor. So why does this piece of code still work in most cases? We have a classic race condition: ShowCursor() will complete as soon as possible, so it doesn't lock the thread that is executing this command. What it actually does, is that the cursor will be made visible on the NEXT frame. Therefor, the WarpToSavedCoordinates() command will still be able to move the cursor while it's still invisible.

    If WarpToSavedCoordinates() is quick enough, this code will work fine, but if the cursor is already visible, the cursor cannot be moved. This means for the end user, the cursor will appear/jump in the middle of the screen, because the cursor was moved to the middle of the screen during the OnMouseButtonPressed() code.

    The fix for this issue is incredibly easy: Simply swap the commands around, so that the cursor is always moved while it's still invisible, removing the race condition. The resulting pseudo-code would look like this:

    OnMouseButtonPressed(): HideCursor() SaveCurrentCoordinates() WarpToWindowCenter() OnMouseButtonRelease() WarpToSavedCoordinates() ShowCursor() 

    I have contemplated just sending a bug report to Blizzard, but I'd probably get a canned response and nobody will ever look into it. I was hoping this topic might get some traction here, so Blizzard will see it and actually look into it. As far as we can see, the fix is really as simple as swapping two API calls around. For reference where these findings are discussed: https://gitlab.freedesktop.org/xorg/xserver/-/issues/734

    Edit: While WoW is definitely making the calls in the wrong order (which should probably be fixed still), multiple people with Win32 API experience are saying that warping the cursor while it's visible is definitely possible, and NOT a Win32 API limitation. That means that this is probably not the root cause of the issue. Having said that, looking at this video from 2013 there are 3 possible outcomes after a mouse release: https://www.youtube.com/watch?v=pIaSqrWIoJs

    1. It works correctly, the mouse shows up where he left it when pressing down.
    2. The WarpToSavedCoordinates() call seemed to do nothing, and the cursor shows up in the middle of the screen (to which it was warped upon mouse down)
    3. The WarpToSavedCoordinates() is actually interpreted as the user moving the mouse while the mouse button is still down, causing the camera to pan around the way it does.

    So somewhere in these parts of the code, there is definitely a race condition. Unfortunately, the fixing the order of the above mentioned ShowCursor() and WarpToSavedCoordinates() calls will probably not fix this issue. I am a bit disappointed that we seem to be back at square one, but hopefully this discussion can continue, which will hopefully lead to the real solution. References:

    1. https://www.reddit.com/r/wow/comments/kfko53/identified_root_cause_of_age_old_bug_mouse/gg94tdj
    2. https://www.reddit.com/r/wow/comments/kfko53/identified_root_cause_of_age_old_bug_mouse/gg98j16
    submitted by /u/Mushoz
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    Baine: “I've mastered the ability of sitting so incredibly still... that I become invisible to the eye.”

    Posted: 18 Dec 2020 06:57 AM PST

    If you have somewhere to be in 20 minutes, don't start a key

    Posted: 18 Dec 2020 02:10 PM PST

    You're the scum of the m+ community. So tired of wasting 25 minutes of time because some jackass has work and leaves the key on the final boss.

    submitted by /u/drflanigan
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    Did a commission for my classic rogue a few months ago and wanted to share [Artist: Adrien Gonzalez]

    Posted: 18 Dec 2020 07:20 AM PST

    Sire Denathrius with his three Christmas hats

    Posted: 18 Dec 2020 12:25 PM PST

    Durotan, by me. Work in progress.

    Posted: 18 Dec 2020 06:15 PM PST

    Threads of Fate dungeon spam: Is it worth it? I recorded my experience so you can decide

    Posted: 18 Dec 2020 11:07 AM PST

    Hi guys, I'm Lincc and just thought I'd share some information I found about the Threads of Fate levelling system. Figured it may help people decide what they want to do this weekend.

    I noticed that a lot of videos suggested that if you are solo campaign is probably the way to level, and if you have an efficient group to spam dungeons with that Thread's may indeed be faster. I decided to do some analysis of my own to come to a conclusion. The consensus online seems to be that you can complete the campaign in 10-15 hours solo comfortably. I know that is a large range, but I think there are a lot of resources out there talking about the campaign levelling experience, and I want to focus on the time it takes to level using Threads of Fate. If you are interested in really speed running it, I would recommend looking at DesMephisto's spreadsheet (I will put his links at the bottom of the post for those interested. But the typical player would be looking at the 10-15 hour range.

    When I was levelling my first alt to 60, I decided that I would try the threads of fate, and just record how much time it took to level and come up with an estimate for how long it should take to dungeon spam 50-60.

    To be up front, I started threads of fate from about 7% into level 53, I started levelling the alt with a friend who was new to Shadowlands, but we soon split up and he and I just levelled independently. So, down to the numbers.

    Numbers

    I did 27 Dungeons total, taking 10 hours 34 minutes and 8 seconds, including queue time. I was playing a Disc priest and healing, so my queues were usually around 2 minutes, sometimes instant.

    I earned 1,677,044 experience in that time. That comes out to roughly 159,718 experience an hour, and roughly an hour and a half per level.

    Zone Quests

    I made the mistake of not picking up each covenant's zone quest that Threads of Fate offers, Reinforcing Revendreth, Bolstering Bastion, Rallying Maldraxxus, and Support the Court. When I picked them up, I was level 57 already, and did not have time to complete them through the dungeons I was doing. They each offered around 83,000 experience when I picked them up. That means that together, they will give you a full level and then some. It takes around 29 dungeon bosses from the corresponding zone to complete the quest with one dungeon for each zone available below level 60. Each one has 4 bosses, except Mists of Tirna Scithe, you would have to complete each dungeon 8 times, or Tirna Scithe 10 times to complete the quests. Meaning you would have to complete 34~ dungeons to complete them all (varying on which ones you get from random draw), If I had started at level 50 flat and gotten the quests then, I likely would have completed one or two, and been able to finish off the other two with a world quest each and been able to stop dungeons at 59 for two world quests instead.

    Conclusion

    Through Dungeon Spam with Threads of Fate as a tank or healer you should be able to expect one level per 1.5 hours, or a total of 15 hours. You can likely shave off the last hour and a half in exchange for turning in the zone wide thread quests you get. You also tend to get faster at running the dungeons as you get to higher levels, because you start to know the mechanics and how to do them faster (i.e. Mists of Tirne Scithe's maze).

    Bonus

    I ended the experience at ilvl 142, with my best item being an ilvl 43 necklace I had from levelling to 50 in Northrend. I also had 350 Anima, 15 Aethereal Meat, 11 Tenebrous Ribs, 1 Raw Seraphic Wing, 3 Creeping Crawler Meat, 11 Shadowy Shank and 21 Augment Runes (and a few thousand gold from when healers received the bag for queuing for a dungeon).

    Links and stuff

    Also, I made a video talking about the experience, and explaining a bit more if you find videos more entertaining to watch and I have put a link to it at the bottom of the post. If you are interested, I have recently started streaming Wow and if you want to pop in to say hi, or ask questions feel free to, I would appreciate it if you guys found this information helpful or interesting, spent a decent amount of time gathering the info and writing this up. Glad to answer anything in the comments as well! And hope you all enjoy the weekend!

    My Links

    My Video: https://www.youtube.com/watch?v=ebFe4lynXHQ&feature=youtu.be

    My Twitch: www.twitch.tv/Lincc

    DesMephisto

    Powerleveling campaign spreadsheet: https://docs.google.com/spreadsheets/d/1BPPO4Nl63t0-S7UyIGC8O1FPXvOMq9RDFvYkqXEafmI/edit#gid=1267918981

    Twitch: www.twitch.tv/DesMephisto

    Twitter: www.twitter.com/DesMephisto

    TL;DR

    Probably do the campaign if you want to level asap and you're quick, but if you enjoy doing dungeons and you're a tank or a healer feel free to do Threads of Fate, it may even be faster for you if you already have the pulls/mechanics down.

    submitted by /u/justLincc
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    Pro-tip for navigating Revendreth:

    Posted: 18 Dec 2020 09:08 PM PST

    If you think you're going the right way, you're in fact going the wrong way.

    submitted by /u/Rejuve
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    if SL is "the customization expac", they should really add more glyphs

    Posted: 18 Dec 2020 01:37 PM PST

    Glyphs for more Ghost Wolf forms for shamans besides wolf and raptor, a glyph to make the DK minion a ghost, a glyph to make the Wrath for Druids green like the old visual, and so on. There are so many options that players suggest all the time, and none of it would involve making any new models either. I don't get why the glyph system is basically abandoned by Blizzard.

    submitted by /u/Constellar-A
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    Brave dwarves of the Alliance venturing boldly into the Shadowlands to rescue their High King.

    Posted: 18 Dec 2020 07:41 AM PST

    Made a red velvet cake for my bf's birthday yesterday ❤️

    Posted: 18 Dec 2020 05:35 PM PST

    Shadowlands Tips and Tricks Megathread

    Posted: 18 Dec 2020 12:11 PM PST

    Hi all! We're three and half weeks into launch now, and I've seen a lot of useful tips floating around this subreddit. Here's a compilation! I've added sources where I could find them.

    Threads of Fate

    • Threads of Fate can now be activated after you hit 60 if you don't want to finish the campaign (after you have the achievement on another character) - bug fixed last week. Source
    • The outdoor content with Threads of Fate is generally considered slower than leveling through the story campaign, but apparently dungeon spamming can be similar leveling speed. Wowhead article

    Command Table

    • You can add multiples of each troop to adventures. Originally the tutorial wasn't very clear about this, but I believe it's been hotfixed. Reddit thread
    • The adventure list is long, scroll down! You may not be seeing all of them otherwise.
    • Kyrian and Venthyr characters may struggle a lot with adventures, but adding Meatball to your lineup (acquired in Torghast) may help.
    • I believe you can get up to three companions (including Meatball) from Torghast now, so run Torghast if you want more!
    • Night Fae characters can cheese difficult adventures by using nothing but Dreamweaver and four Trappers. Reddit thread

    Covenants

    • The hearthstone toy available for purchase at Renown 11 is cosmetic only; it is not another separate hearthstone. Wowhead article
    • The Anima Conductor daily quests can be a great source of anima.

    Torghast/The Maw

    • All Torghast Permanent Upgrades purchased from Ve'nari are account-wide. (However, ones for The Maw are not.)
    • You can see a preview of the boss you'll be facing next to the vendor on Floor 3. Wowhead article
    • Note that you can CC a Mawrat to prevent Seekers and Shadestalkers from spawning, but with the generous new 40 second window between combats, it likely isn't necessary anymore.
    • There are lots of ways to maximize efficiency in The Maw: rares gives better rep than events, dailies can be completed/turned in after hitting Tier 5. Nerd Crew tips & Wowhead guide
    • There are two mounts you can use the in The Maw: one drops from Hunt: Shadehounds (in the Beast Warrens, can be done once every two weeks on rotation) and the other from the Twisting Corridors, the extended, 18-floor Torghast mode opening in the next few weeks.

    The Great Vault

    • The Great Vault is the Shadowlands version of the "weekly chest" (M+ and PvP chests combined).
    • Doing more activities increases your options, but you can only loot one item, so choose carefully!
    • Item level of these options scales up based the difficulty of the content you complete. (Note: M+ don't need to be successful timed runs, just completed.)
    • There are no bonus rolls in Shadowlands.

    Timegating/Catchup

    • Renown and Redeemed Souls have full catch up mechanics.
    • Soul Ash and Torghast story quests do not have any catch up mechanics.

    Other
    * Sorrowbane is a treasure that rewards an ilvl 180 2h sword. It requires a certain world quest to be up, but it can be great for gearing up an alt right after dinging 60. * There's a fun browser game called Castle Pineapplia to help you learn the raid encounters. Link to game
    * Mythic Trap also has some great raiding resources Reddit thread

    Please add your own in the comments below! :)

    submitted by /u/kanemochi
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    Bring back the Remote Auction House in the WoW mobile companion app.

    Posted: 18 Dec 2020 10:33 PM PST

    Made life just so much more easier and saved us so much time. Being able to check your auctions with your morning before work/school coffee was wonderful. I'm sure blizzard had its reasons for removing it (probably because of exploiters, abusers, hackers, etc) but I think it was one of the biggest things that made the WoW companion app great. Not just for the command/mission tables, guild chat and character info, sure those are nice too but the AH would complete this app. Please Blizzard hear me out ... people loved it and were sad to see it disappear.

    submitted by /u/Daddy_Reaps
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    Just discovered Demon Hunters can use Spectral Sight to find Boggarts.

    Posted: 18 Dec 2020 07:28 AM PST

    Hail Venthyr

    Posted: 18 Dec 2020 11:31 AM PST

    Thank you for listening Blizzard

    Posted: 18 Dec 2020 03:55 PM PST

    You made torghast both easy and fun.

    submitted by /u/Public_Highlight_415
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    I found this TREASURE with my old stuff in my parents house!

    Posted: 18 Dec 2020 07:24 PM PST

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