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    Thursday, January 21, 2021

    World of Warcraft Thursday Loot Thread

    World of Warcraft Thursday Loot Thread


    Thursday Loot Thread

    Posted: 20 Jan 2021 11:00 PM PST

    Let us know what you got this week! Achievements, meta-achievements, mounts, pets, actual loot drops, gold thresholds, or other things that you can say, "Oooh, I got this" and be excited about. Post them here! Screenshots are encouraged but not necessary.

    submitted by /u/AutoModerator
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    A day in the life of a feral.

    Posted: 20 Jan 2021 06:45 PM PST

    Just laugh through the pain

    Posted: 20 Jan 2021 03:18 PM PST

    So out of pure boredom i bothered to explore that floating island with the tower in the south of Revendreth and wanted to share it with you:

    Posted: 20 Jan 2021 04:38 PM PST

    Tonight's run of Caste Nathria is proudly sponsored by

    Posted: 20 Jan 2021 04:27 PM PST

    My biggest wish for this game is 3d armor models, this is a mess.

    Posted: 20 Jan 2021 08:59 PM PST

    Introduction of the next Warchief

    Posted: 21 Jan 2021 12:51 AM PST

    Can we have cosmetic glyphs back? Those were dope

    Posted: 20 Jan 2021 02:06 PM PST

    I know they're still in the game, but a lot either use outdated models or textures and we haven't had any major new ones since Pandaria in 2012, just a few in Legion. We have much better visual effects now than we did then

    How dope would it be to have a Maldraxxus skeleton as an Unholy DK's ghoul? Different (non-racial) totem styles for shaman? Mirror images matching the spec you chose? Maybe even the option to give a Warlock's demons lil accessories

    There's so much potential they haven't touched for a good number of years

    submitted by /u/VolksDK
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    How to guarantee a drop at the end of M+

    Posted: 20 Jan 2021 10:34 PM PST

    Hate this affix. Pain for melee. When you start running away from him, and he attacks at a giant distance..

    Posted: 20 Jan 2021 10:36 PM PST

    "The good news, my daughter, is that the macrocephaly gradually deflates with age. The *bad* news is that it reroutes to your hands and feet."

    Posted: 20 Jan 2021 03:45 PM PST

    I've been doing PVP alongside a Windwalker Monk and had to make this.

    Posted: 20 Jan 2021 09:43 AM PST

    My vamp queen Nora, soon on her way to punish the sinners of Revendreth - By me (alexstraszart)

    Posted: 21 Jan 2021 01:39 AM PST

    The Sunfury Spire by Adam Törn

    Posted: 20 Jan 2021 04:29 AM PST

    [Fan Concept] Bastion Covenant forms by ''Sercan Özyurt''

    Posted: 20 Jan 2021 02:34 PM PST

    I drew Cronix, a Blood Elf Death Knight!

    Posted: 20 Jan 2021 09:19 PM PST

    Who's brilliant idea was it to make these unique and only usable at the forge. I have to do 20 laps between my sanctum and venari to spend my stygia.

    Posted: 20 Jan 2021 10:14 AM PST

    I don’t think the Worgen appreciated my new look

    Posted: 20 Jan 2021 02:54 PM PST

    POV: You finish a +14 key after an hour and warlock that disconnected gets the loot

    Posted: 20 Jan 2021 06:28 AM PST

    This is the worst thing about Revendreth.

    Posted: 20 Jan 2021 06:40 PM PST

    I'm personally ready for players to step outside the realm of "Horde" or "Alliance", and just make us individual "Adventurers"

    Posted: 20 Jan 2021 07:28 AM PST

    Now, I'm not saying "the Horde and Alliance need to band together", or even that the factions need to be unified or eliminated. In terms of STORY, I actually think they still have purpose, and indeed could benefit from what I'm suggesting.

    What I'm suggesting is that, as players, we should no longer be sworn to those banners.

    Now, does that mean Humans should suddenly be running around Orgrimmar? Well, maybe not. Maybe those old hatreds still run deep enough that even if you aren't technically fighting on behalf of Stormwind anymore, Orcs might see you and still see you as hostile.

    But as Adventurers, we should be free to operate outside of a given faction. Hell, maybe Booty Bay becomes a major hub, where Orcs, Humans, Trolls, Gnomes, and everyone else is free to come together and recruit to raid together.

    For practical purposes, you might still have a Faction divide in terms of questing. And you might even maintain the Faction divide for Battlegrounds. Genn Greymane will likely always see the Horde as an enemy, as would Talanji likely always blame the Alliance for killing Rastakhan. So the factions still need to exist in terms of storyline, and accompanying that with PvP feels pretty natural.

    But again, we are not "the norm". It's not like we're important enough to actually make decisions, to treating us as "Adventurers" honestly feels like the perfect narrative solution. The main Faction Leaders can still view up in a positive (or negative) light, but understand that we aren't technically associated with their organizations, so it makes sense they wouldn't necessarily consult with us.

    TL;DR

    You can still have the game exist mostly as it already does, but simply allow players to group cross-faction, without it really affecting narrative. Doing this, simply by referring to us as "Adventurers", as opposed to "Champions of the Horde/Alliance".

    The only difference would really be Battle of Daza'alor, and I suppose Trial of the Crusader if you really go back far enough. But you can just acknowledge those events took place earlier, or perhaps disguise players for the duration (having the raid leader's faction determine which "version" you complete).

    submitted by /u/Jcorb
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    Goblin players rise!

    Posted: 20 Jan 2021 09:49 PM PST

    Rip +15 key

    Posted: 20 Jan 2021 06:31 PM PST

    M+ Group Leaders are not toxic, the design of the game is just ridiculously punishing.

    Posted: 20 Jan 2021 10:41 AM PST

    Constantly I see people complaining that leaders are toxic for not inviting them because of X,Y,Z but at the same time you have to realise that player has to repeat a lower key if the group fails whereas you can simply join another group (in theory.)

    The keystone holder is punished far more for failure than anyone joining the group, even if it isn't his fault. There's a reason people want meta classes with 15 item levels higher than required and an RIO better than you can obtain from said level.

    If I'm hosting a +12 and I can find 220 fire mages, boomkins, windwalkers and hunters with 1k+ RIO then you can bet I'm going to take them over the 210 800 assassin rogue. Is the rogue perfectly capable in theory? Sure. Why would I take him over the objectively better player based on the information I'm presented with?

    If you want into progression as DPS then host your own group and invite random people also doing progression, see how long it takes before you change your tune. Everyone wants to be given a chance but nobody wants to deal with degrading their own key giving other people a chance.

    TL;DR: punishment for failure for specifically the leader is too high, leading to extremely selective criteria boosted by the sheer amount of DPS applicants.

    submitted by /u/Rainydays5
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    Legendary items are very cool and unique

    Posted: 20 Jan 2021 03:28 PM PST

    Just wish mine didn't say >made by Jizzface<

    submitted by /u/HBShizzle
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    Raid bosses in Timewalking Firelands drop Azerite Power

    Posted: 20 Jan 2021 06:08 PM PST

    Thanks Bliz, guess they found something worse than 35 anima.

    submitted by /u/sonictech170
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