World of Warcraft [Firepower Friday] |
- [Firepower Friday]
- Found this "Guide Recruiter" NPC in the Shadowlands Beta
- A truth they never wanted you to see
- Arthas, The Lich King by Phroilan Gardner
- [Beta] 10 to 50 took 5hrs 33 minutes with the removal of EXP bonus from heirlooms. Warlords Leveling, 30% WM bonus
- The hairstyle we need but don't deserve
- Vol'jin got a beard. Why don't we? Trolls need beards!
- Logged a toon I hadn't in a while
- Made my own bookmarks. Sculpted them in 3d then 3d print them.
- And people thought the turtle WQ's were annoying...
- My drawing of the Emerald Queen, Ysera
- Right, so. It's 2020 and the most customization-friendly expansion of all time is headed our way. Could we maybe look into finally fulfilling the Worgen fantasy by giving them the option to hide weapons and fighting with their claws?
- Today I got all classes to 120! thought I would share
- Letting out the pain through art
- Woonz is canon in SL
- WINDWALKERS still have unused, ignored, weak talents and rehashed abilities given back to us as "new changes", while giving us new abilities that further strengthen the SAME loadout we've had for several expansions.
- Little did I know a celebrity was in my raid group.
- Since Shadowlands is bringing a huge variety of customization is it possible that we’ll ever be able to have our hairstyles show with headpieces like Sally Whitemane?
- Hoping for some nightborne love! Plz Blizzard! With other allied races getting some attention, any hope for nightborne!?
- These advertisements are just the worst... Part II
- What the Covenants discussion misses about casual players
- The Proto Kul-Tiran Trio
- "Champion"
- "sAleS iN lFG aRen'T tHat bAd"
Posted: 16 Jul 2020 07:02 PM PDT | ||
Found this "Guide Recruiter" NPC in the Shadowlands Beta Posted: 16 Jul 2020 08:43 PM PDT | ||
A truth they never wanted you to see Posted: 16 Jul 2020 10:59 PM PDT
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Arthas, The Lich King by Phroilan Gardner Posted: 16 Jul 2020 09:06 AM PDT
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Posted: 16 Jul 2020 07:34 PM PDT
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The hairstyle we need but don't deserve Posted: 16 Jul 2020 05:43 PM PDT
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Vol'jin got a beard. Why don't we? Trolls need beards! Posted: 16 Jul 2020 06:23 PM PDT
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Logged a toon I hadn't in a while Posted: 16 Jul 2020 08:40 PM PDT
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Made my own bookmarks. Sculpted them in 3d then 3d print them. Posted: 16 Jul 2020 01:07 PM PDT
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And people thought the turtle WQ's were annoying... Posted: 16 Jul 2020 04:47 PM PDT | ||
My drawing of the Emerald Queen, Ysera Posted: 16 Jul 2020 09:43 PM PDT
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Posted: 16 Jul 2020 09:47 AM PDT
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Today I got all classes to 120! thought I would share Posted: 16 Jul 2020 11:20 PM PDT
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Letting out the pain through art Posted: 16 Jul 2020 12:58 PM PDT
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Posted: 16 Jul 2020 03:56 PM PDT | ||
Posted: 16 Jul 2020 08:35 PM PDT **EDIT: I should have said new talents/passives instead of new "abilities" in the title. We're getting old abilities we had before for Windwalkers, some new things for Brewmasters, I think one or two new things for Mistweaver. I'm mainly talking about Windwalkers. What do I mean by this? Let's count.
I don't expect Blizzard to create UNIQUE ABILITIES for every class, I make that very clear on the points I state I"m nitpicking, but for the rest of them, these are issues we've asked to be resolved for literally fucking years. The community as a whole has asked for these problems to be fixed before adding new or old-new stuff back in. The BIGGEST one for me is Serenity. I've wanted to use Serenity since WOD where it became lackluster. I want to use a different final talent, I'm tired and sick of SEF, I don't even like the theme o fit, I don't think it matches Monk hardly at all with ALL the monk lore we've had in the game, SEF doesn't even make sense. Now I know Torghast gives Monks a lot of INCREDIBLY unique and fun abilities, and I'm hoping that after Shadowlands, they actually give us some of those as baseline to actually change up how our playstyle is, or to at least use the ideas for Torghast into balancing Windwalkers for the next expansion..or for the middle of Shadowlands if they botch it horribly so they have to put in an entirely new unique mechanic that drastically changes everyone's indirect gameplay like they did with BFA. [link] [comments] | ||
Little did I know a celebrity was in my raid group. Posted: 16 Jul 2020 09:17 PM PDT
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Posted: 16 Jul 2020 09:51 PM PDT
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Posted: 16 Jul 2020 09:34 AM PDT
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These advertisements are just the worst... Part II Posted: 16 Jul 2020 11:17 PM PDT
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What the Covenants discussion misses about casual players Posted: 16 Jul 2020 12:20 PM PDT So, I've been reading a lot of the discussion about Covenants just like everyone else on this subreddit, and there's a certain argument that just isn't great. Here's a quote from a high level comment in a high level post.
For a bit of background, I'm an officer in an RP guild. Most of our players are casual players who mainly are interested in RP. That said, we'll run content. We run raid once a week and just last week got AOTC, which is typically the farthest we go. So, believe me when I say: Casual players do care about this, they just care in a different way. Every casual player I know is picking a Covenant for RP reasons. We're RPers, we love the lore and we want to think "oh how cool would it be if my main ended up here!" When it comes to the gameplay side of things, though, what casual players care about is viability, not optimization. Casual players know their specs and their classes. They know what the best essences are, they know what their best azerite traits are. They work towards those things and try and find those things when they can, but they're not obsessive about it. They are not chasing BiS gear or builds, they're not simming themselves, but they are trying to be the best they can. Casual players are focused on being viable for the content that they do rather than optimized. What the above argument misses is that decoupling power and RP solves the optimization problem for tryhards, but not for casual players. The underlying solution to the problem is for Blizzard to keep the Covenants viable. If certain Covenants aren't viable, but it's fine because tryhards can just choose the optimized one, that actually hurts casual players because it lets Blizzard off the hook for balancing the game. The covenants need to be balanced so that they're all viable for content, even if there's always going to be an objectively correct choice. It's the same with race or class, really. If you want to optimize by only playing the top spec, you can, but every spec in the game needs to be able to participate in PvP and PvE content. TL;DR - Casual players care about viability, not optimization. They want to be able to do content even if they make choices that aren't optimal. The solution is for Blizzard to balance Covenants, not to decouple power from RP. [link] [comments] | ||
Posted: 16 Jul 2020 04:07 PM PDT
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Posted: 16 Jul 2020 04:08 PM PDT
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"sAleS iN lFG aRen'T tHat bAd" Posted: 16 Jul 2020 05:41 PM PDT
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