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    Saturday, December 26, 2020

    World of Warcraft Official Guild Recruitment Thread

    World of Warcraft Official Guild Recruitment Thread


    Official Guild Recruitment Thread

    Posted: 25 Dec 2020 11:00 PM PST

    Are you looking for more people for your guild? Are you looking for a guild? Put your recruitment posts here! Don't forget about /r/wowguilds in the meanwhile; sometimes you can't wait a couple of weeks to find a guild.

    Please respond to the top level comment that matches the Region and Faction of your guild. If you're neither NA, Oceanic or EU then post under Other.


    Other Guild Recruitment Resources: Here

    submitted by /u/AutoModerator
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    Someone left during a M+, we stayed and after a gruelling 90 minutes we finished. THE LEAVER GOT THE LOOT. Merry Christmas.

    Posted: 25 Dec 2020 05:45 PM PST

    Keeping Frostmourne busy

    Posted: 25 Dec 2020 08:31 PM PST

    *Soul Platter Intensifies*

    Posted: 25 Dec 2020 11:41 AM PST

    Two real Dwarves wish you a Happy Winter Veil!

    Posted: 25 Dec 2020 07:48 AM PST

    Overwhelming Demonic Force

    Posted: 25 Dec 2020 08:03 PM PST

    MDT just went pay2use. Is this even legal with wow's addon policy?

    Posted: 25 Dec 2020 09:23 PM PST

    Nnoggie just pushed a new version, requiring a 5$ patreon or twitch sub to him to get mob data.

    Opening the new version just opens empty dungeon maps with configured pulls wiped out.

    Is this even legal with wow's addon policy?

    He also updated previous versions. There is no previous version that still has mob data for shadowlands.

    Update: Comments are gone from his curseforge ... lol

    submitted by /u/m45onPC
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    Late (mid)night christmas present

    Posted: 26 Dec 2020 12:59 AM PST

    The Kyrian mount is a hip destroyer. My poor toon...

    Posted: 25 Dec 2020 10:33 PM PST

    Merry Christmas Byron

    Posted: 25 Dec 2020 11:30 AM PST

    The Ret Pally Experience

    Posted: 25 Dec 2020 04:52 PM PST

    Game textures glitched out and sent me to the matrix

    Posted: 25 Dec 2020 07:07 PM PST

    Happy Winter Veil! (art by me)

    Posted: 25 Dec 2020 03:43 AM PST

    Rip MDT

    Posted: 25 Dec 2020 07:21 PM PST

    You canno longer create routes on mdt, for more info check out nnoggies twitch, the boy is tilted af and making mdt available for only those who pay. Cringe. Guess the guy cant lose properly.

    submitted by /u/lylahonfire
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    Maldraxxian Death Knight Made by LynaZF

    Posted: 25 Dec 2020 12:38 PM PST

    The wife made this for me for Christmas and she doesn't even play but know I love the night fae aesthetic. I'm definitely not sharing the ugly cry video she took of me.

    Posted: 25 Dec 2020 01:30 PM PST

    While the new player experience in exile's reach is pretty good, dungeons still remain a massive complexity and difficulty spike.

    Posted: 26 Dec 2020 01:05 AM PST

    I'm a recently ex-new player (basically I've recently gotten somewhat comfortable with the game and how it works, hitting lv 50+). I wanted to share my perspective and offer some feedback, as well as check others' opinions.

    I've experimented both with the exile's reach start and the racial starting areas, and the new exile's reach start is definitely an improvement. It explains things a bit better, especially the combat training part that, for priests as an example, teaches you that you can use smite while sw:pain ticks away.

    It also has you run through a dungeon at the end, but here's where the issue lies:

    It's not a real dungeon. First issue is, everyone is queued as damage. There's no dedicated healers, tanks, etc, it just shoves everyone in as damage. However, these aren't necessary because of the second issue: It doesn't play like a regular dungeon. No tanks means enemies aren't dangerous by design, so even healing classes can pretty much just damage and don't have to heal.

    Imagine my surprise as a new player when I queued for Freehold in kul'tiras, the first "real" dungeon the game introduces to you. Some immediate differences I noticed:

    • Roles exist now. I was playing a priest, so now it queues me as healer. We have a tank, and 3 damage. Game doesn't really introduce this concept other than very briefly when you're asked to pick a spec. Stuff like threat and how wow combat "works" is never explained.

    • Enemies are way more dangerous. I die really quickly if I accidentally pull anything to me. The tank takes all the damage, ideally. Again, in the Exile Reach dungeon, threat didn't matter.

    • The game introduces a bunch of new things at once:

    Interrupts. Your class's/spec's interrupt should be given to you on exile's reach, and the game should teach you how and when to use it. Many dungeon bosses become dramatically harder if nothing is interrupted.

    CC (the game never CCs you until this point, so it's a sudden shock of not being able to do anything for a bit, especially getting barrelled by the second boss of freehold and nobody knowing how to free you).

    Boss mechanics. Gotta step out of this area! Attack the people with barrels on their heads to free them! Better dispel this debuff before it CCs everyone!

    The map is way larger, and you don't kill everything (again, unlike the ER dungeon, which is fully cleared and linear). I watched a fellow new player accidentally go the wrong way, get caught by enemies, and dazed to death.

    • Since the game mixes new and old players together, you have people in heirloom gear rushing down predetermined paths, while new players do their best to keep up and not pull anything their tank didn't. Better follow close or you'll get lost... fuckin' Waycrest Manor... more like Waycrest labyrinth...

    So for some suggestions to make the dungeon introduction smoother, by fixing the end of ER's dungeon:

    • Have people hit lv 10 and be able to choose their spec before entering the dungeon. Have roles like any other dungeon.
    • Along the path to lv 10, give the player their interrupt, and teach them to use it. ("I'll try to hit you with a spell, you use your interrupt to stop me!") Kinda like the way it already teaches Warriors to use execute. Also perhaps teach healers how to dispel.
    • Explain how threat works at a basic level (this could be done with a simple explanation by Captain Garrick, "be careful not to do too much damage, enemies will prioritize the person killing them the fastest or healing their enemies!"), covering the fact that tanks generate the most threat, but you'll take aggro if you do too much damage or spam too much heals. (Oddly enough I learned this from addons I installed, seeing "HIGH THREAT!" pop up when I healed too much then getting attacked, I put 2 and 2 together)
    • The final boss of the ER dungeon (the reanimated dragon) ACTS like a regular dungeon boss, but the mechanics aren't necessary to know or avoid. For example, one of her attacks is a massive blast in front of her (necrotic breath?) that should be avoided, but it does no damage so you can just facetank it. The game should try to teach boss mechanics and how to physically move to dodge stuff, in preparation for real dungeon bosses, where it's "you step out of the circle or you get chunked/die/CCed for eternity/explode".

    I'm doing fine now because I took the time to do heavy research on all this stuff after having a... unpleasant and confusing first experience in freehold (thankfully my teammates were very understanding and didn't roast me) and installing addons like GTFO and deadly boss mods that help greatly with not getting destroyed. Hell, I'm still learning stuff with each new shadowlands dungeon I do. Did you know that it's really important to dispel the final boss of necrotic wake's ice root thingy? Like really important, because if you don't he'll pelt everyone with comets while they're chain-rooted and basically auto-wipe your squad.

    I'm the inquisitive type and enjoy researching the games I play, but not everyone can be expected to do all that research out-of-game before they queue for their first real dungeon, especially when the game gives no indication that freehold will be significantly harder than the ER dungeon.


    TLDR: The Exile's reach final dungeon and the island itself doesn't teach all (it does get most of them, but not everything) of the core tenets of WOW which are needed to be a good teammate in BFA/Shadowlands dungeons. There's a noticeable difficulty spike that can make new players struggle in their first real dungeon.

    The final ER dungeon can be improved to cover this and make the transition smoother.

    submitted by /u/Gangsir
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    Screw the Necrolord cosmetic Axes... I want the RUNEBLADE!!

    Posted: 25 Dec 2020 08:04 PM PST

    MDT dungeon data location

    Posted: 25 Dec 2020 07:48 PM PST

    Hey all. For those not in the loop, MDT doesn't include "dungeon data" anymore if you update the addon. In short, this means mobs are no longer included on the map.

    You can get this mob data back by subbing to the creator on twitch or donating on patreon. I'm not here to talk about if this is or is not a good thing, feel free to flamewar with others.

    I am here, however, to tell you how this works. Previously, all dungeon data was stored in lua files in the addon, to be superimposed on top of the map. The addon still works the same way, except now the lua files are empty.

    If one were to take the old LUA files and replace the new, empty files, it would be like nothing ever changed. MDT is open source, and you can see old versions of files there. This diff specificially is where the change is made: https://github.com/Nnoggie/MythicDungeonTools/commit/8e0164b0594e84cf8fe333a3f805d044ec8bca66

    I don't want to get in trouble with the mods, so that's all I'm going to say. It should be pretty easy to figure out how you could use these old files.

    Alternatively, just don't update MDT.

    submitted by /u/Individual_Original
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    Kyrian soul ash missions can really be a struggle

    Posted: 25 Dec 2020 09:53 AM PST

    Got the gf a wow christmas card��

    Posted: 25 Dec 2020 06:54 AM PST

    Super cool gift my wife made for me! Thought you all would enjoy. Merry Christmas!

    Posted: 25 Dec 2020 01:09 PM PST

    So this is 90% of group finder right now, it's getting beyond silly. Blizzard can you do something about this?

    Posted: 26 Dec 2020 02:41 AM PST

    I love Theotar so much!

    Posted: 25 Dec 2020 06:22 AM PST

    When viewed from above this pool in Ardenweald is a happy frog face :)

    Posted: 25 Dec 2020 11:15 AM PST

    SUGGESTION: Add Darkshore Warfront Sets to the PvP Vendor in Zandalar.

    Posted: 25 Dec 2020 09:46 PM PST

    So I think I have a good idea here. I spent the better part of an hour trying to get 10 people to do the Heroic Darkshore Warfront today. 1 hour for 10 people. No one is really doing it.

    I spent the ENTIRE expansion, trying to get my Plaguebringers set from the Warfront and got everything BUT the Head Piece. The entire expansion folks. I cant tell you how disheartening that is.

    Today, at Item level 197, I managed to get a motley crew together of 10 folks, it took an hour to get just 10. We did the heroic easily and I turned in the quests, both of them....still no head piece.

    At this point, would it be such a bad idea to just allow us to buy the set pieces with Marks of Honor? Just add the sets to the PvP vendor there in Zandalar and let us buy it now, just like the PvP gear since it is considered PvP content.

    Please. I just want my head piece and after an entire expansion, this is just too much.

    submitted by /u/darougaroux1
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