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    Sunday, September 6, 2020

    World of Warcraft Skirmish Sunday - your weekly PvP thread!

    World of Warcraft Skirmish Sunday - your weekly PvP thread!


    Skirmish Sunday - your weekly PvP thread!

    Posted: 06 Sep 2020 02:37 AM PDT

    All PvP comments, questions, and discussion are welcome!

    Be sure to check out r/worldofpvp and other PvP Discords. If you want to watch PvP Streamers, check out this great list - or RBG Streamers.

    submitted by /u/AutoModerator
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    What I think the slimesaber should look like

    Posted: 05 Sep 2020 05:11 PM PDT

    One of our Guildies passed away last month, and we got together with friends, with his character in-game and just spent time with his character one last time. We traded stories about him, shared his favorite memes, and played his favorite songs through Discord. RIP Dolrond, we all miss you greatly.

    Posted: 05 Sep 2020 08:24 PM PDT

    I started bodypainting earlier this year, here's my attempt at Jaina Proudmoore! Hope you like it!

    Posted: 05 Sep 2020 07:13 AM PDT

    PvP gearing in Shadowlands is in a dire situation.

    Posted: 05 Sep 2020 11:46 AM PDT

    I've seen a few videos recently on pvp gearing in Shadowlands: Supatease, Venruki, Stoopzz, and wanted to give my input on some of the ideas presented, Blizzards presumed reasoning behind their decision making, and try to offer solutions myself.

    First of all, what is changing in Shadowlands? We're getting PvP vendors back that sell honor and conquest gear, and that gear will be upgradable by an increasing amount of their respective currency. This is an obvious upgrade from BFAs conquest bar, which gave you very little choice in its predetermined rewards, however, it blatantly ignores the problem. BFA's pvp gearing consisted of about 3 or 4 items actually from pvp, usually less. This was due to the conquest bar's items being ridiculously low ilvl, relying on the weekly box to acquire viable versions, but also because pvp gear's stat variety is pitiful compared to dungeon gear. This hasn't changed.

    Shadowlands honor gear starts at 158 ilvl, the equivalent of normal mode dungeons and through an arduous upgrade system, can be upgraded to 190 ilvl, the equivalent of LFR gear. Conquest gear starts at 190 ilvl, and using the same metric as the honor gear, presumably will be even more arduously upgradable to 222, the equivalent of between Heroic and Mythic raid gear. The ridiculous amount of time you'd have to spend upgrading every piece to max ilvl aside, you at least have semi-competitive, mediocre gear to tide you over for that sweet weekly box loot right? Well, no. The stat variety of this gear is so pitiful (3 stat combinations per slot) that to remain competitively viable you HAVE to PvE (demonstrated nicely by @hydramist).

    So why has this stayed the way it has? I have some vague ideas of issues blizzard might try to avoid when designing this system:

    -1 No crushing low geared players: "solved" by hidden pvp scaling (we know how this goes).

    -2 No huge barrier to entry for PvErs: "solved" by making PvE gear required to be competitive.

    -3 Non-Mandatory for PvErs: "solved" by making PvP rewards worthless compared to PvE rewards in stat variance.

    -4 "Don't want players to need a second set for pvp": Can never be solved, but it still stops blizzard from making viable pvp gear.

    and the two that have been ignored recently:

    -5 PvPers shouldn't spend a majority of their time gearing in PvE content to be PvP viable.

    -6 Stat stacking is incredibly hard to balance, and not fun to fight.

    So what are our solutions? A PvP stat (PvP power, Resilience) has been thrown around, but unfortunately blatantly breaks rule 2 and 4, but we'll ignore 4 for obvious reasons. Blizzard doesn't want PvErs to have to grind out battlegrounds in order to be at a even/below average playing field with established players. Another option thrown around is just letting this PvP gear have all the stat combinations, but this then breaks 3 and 6. Blizzard doesn't want to make PvErs feel like they would have to pvp in order to get a certain stat combination on a high ilvl piece, and have struggled balancing stat stacking in PvP. So, what are we left with?

    My hope, the best expansion: Warlords of Draenor

    The item's ilvl scaling in PvP combat was the perfect solution before stat templates, and the combined iterations of 8 years of prior successful systems. Lets look at some of our problems:

    -2 No huge barrier to entry for PvErs: Easily Farmable PvE gear (mythic 15 end of dungeon) would be equivalent to honor gear in PvP combat, even giving PvErs an edge with their tailored stats over honor geared players.

    -3 Non-Mandatory for PvErs: Honor/Conquest gear in PvE combat would be worse/on par with readily farmable PvE gear, but obviously harder to get.

    -5 PvPers shouldn't spend a majority of their time gearing in PvE content to be PvP viable: Conquest gear in PvP would be above and beyond any level power available from PvE content (maybe sans mythic endboss gear)

    -6 Stat stacking is incredibly hard to balance, and not fun to fight: With conquest gear being so powerful, pvpers are forced to use the limited stat variance items, just as it has been historically.

    Additionally, the current PvP gear upgrading system could upgrade only the pvp ilvl of the piece, and allow the base piece to still be semi-decent (rather than normal mode dungeon and LFR base). Also, the weekly vault could obviously offer pre-upgraded pieces, which im sure is already the plan, but since the ilvl increase is only in PvP, PvErs wont find it terribly rewarding to try to gear for PvE in PvP

    Which leaves us with problems 4 and 1. I strongly hope that blizzard abandons the notion that 4 can ever be true, players will always try get gear to be the best they can be in an MMO, and stat requirements in PvE and PvP will never be the same. Number 1 is technically solved in the current system, but I wouldn't personally mind a ilvl boost floor in PvP instances like in Legion, to allow fresh characters to step into PvP without getting (fully) trained down by geared players.

    In Conclusion, I'm super excited for Shadowlands and love the PvP in this game. At the end of the day I will grind out PvE gear to be competitive, because I enjoy PvE. But for those that don't and are drained by doing excessive amounts of the content they don't enjoy in order to play the content they do, this needs to change.

    TL;DR: Current system is flawed, Blizzard has their reasoning, Warlords of Draenor good.

    submitted by /u/ZeHobnobs
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    [FREE Mount Concept] Vote mount Ideas by ''Sercan Özyurt - Lordozy''

    Posted: 05 Sep 2020 04:52 PM PDT

    I made a borderless Shadowlands wallpaper out of the loading screen. (Download links in comment)

    Posted: 05 Sep 2020 07:40 AM PDT

    Fun fact. Your exact spot and character facing direction is being saved when setting your Heartstone. No more facing the wall when i use my HS.

    Posted: 05 Sep 2020 10:56 AM PDT

    Im playing this game since 2007 and today i found out that when you set your hearthstone, your character's exact position and facing direction is being saved. No more facing the wall when i use my Hearthstone.

    submitted by /u/n1sx
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    A very interesting in-game book was found in the Shadowlands Beta, hinting at something with heavy lore implications

    Posted: 05 Sep 2020 12:03 PM PDT

    Fan Made - Flying Book Mount - If this doesn't convince you to vote for the flying book...nothing will.

    Posted: 05 Sep 2020 01:33 PM PDT

    Blizzard is throwing cosmetic options at us left and right in Shadowlands, so where’s more glyphs?

    Posted: 05 Sep 2020 11:59 PM PDT

    I'd love to be able to use old divine storm animation for example. Spell animations are one the biggest avenues of customization available, and yet we have so few glyph options for them.

    submitted by /u/hgrforparadise
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    Siege of Boralus should be an example of how a dungeon should not be handled in SL

    Posted: 05 Sep 2020 11:13 AM PDT

    For some reason this dungeon has gone relatively unchanged for the entirety of the expansion and it just blows my mind as I'd argue that this dungeon is perceived as hands down one of the worst dungeons of the expansion, every boss has an extremely toxic design in the aspect of m+, there's 2 different iterations for each faction, of which horde get gifted the easier version while 90% of pugs disband on this dungeon before even reaching the 1st boss, and the disparity of mob health within packs makes for a bolstering and sanguine nightmare.

    The problems of this dungeon become glaringly obvious during bolstering and sanguine weeks - mobs that are extremely hard to move such as the spotters, bombers, raiders. The fact that horde gets a way easier version of the first 30~% of the dungeon (along with a completely joke of a first boss compared to the alliance version)

    How this dungeon hasn't gotten the halls of valor treatment at the very minimum with a timer extension to at least deal with the fact that bosses on tyrannical (with the last boss taking an upwards of 5 minutes for some groups?!) just shows that either blizz just flat out did not care to at least make it a better dungeon or they are quite uninformed about their own game, this dungeon could have been fun, but has turned into something everyone dreads doing just because every run is the same unless you have perfect execution.

    submitted by /u/Sunstepgg
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    I would love a talking crypt f(r)iend mount so I drew a concept.

    Posted: 05 Sep 2020 12:08 PM PDT

    low effort paint but after Garrosh lost some lines...

    Posted: 05 Sep 2020 01:37 PM PDT

    What if the Wandering Ancient changed it's appearance for each of the 4 seasons?

    Posted: 05 Sep 2020 11:40 AM PDT

    If that was the case, I would choose it as my favorite choice. I already like the aesthetic of a wandering ancient, but imagine if it changed it's appearance to match the season we are currently in. I don't think any other mounts change, aside from the store mount that changes color every 10 seconds, but a tree that changes with the season makes a lot of sense!

    submitted by /u/Ghastion
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    Preach - Swapping and Choosing Covenants - The Deal

    Posted: 05 Sep 2020 01:08 PM PDT

    Blizzard downgrading the potential

    Posted: 05 Sep 2020 03:26 AM PDT

    Anybody remember this?

    Posted: 06 Sep 2020 02:29 AM PDT

    If the Wandering Ancient wins the mount competition, we should have the option to set it on fire

    Posted: 05 Sep 2020 07:27 AM PDT

    Maybe the mount special?

    submitted by /u/SyraeTheHealer
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    I told my shadowlands gear that I loved it...

    Posted: 05 Sep 2020 06:26 AM PDT

    It burst into tiers!

    submitted by /u/Pariaah
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    Welcome to all the new beta testers. Here are all of our quick and easy dungeon guides to help you get started.

    Posted: 05 Sep 2020 06:17 PM PDT

    submitted by /u/Jimfro
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    What if we fixed the Auction House

    Posted: 05 Sep 2020 03:31 PM PDT

    I know this idea has already been thrown around until dead here, but I'll put it back in just to keep it in peoples minds. The Auction House is severely outdated in terms of it's functionality. Currently we are only able to influence the price of a market through selling that product, whereas almost every other popular MMO has the option to place buy orders. This would see the markets self regulate to the value of items that players are willing to pay, rather than the price they have to pay, with the prices being set and held by 3 gold farmers. This would also allow players to decide whether they want to list goods at say 10g per piece, or sell them instantly for 9g per piece.

    This post will no doubt be downvoted by the players that buy 50k of an item and price control them at 3x normal market value.

    submitted by /u/Frankredditbashreddi
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    Yeah, so about that...

    Posted: 05 Sep 2020 01:07 PM PDT

    Boots called "Coinage Stampers" makes a splash of coins when you land from jump. Works when transmogrified

    Posted: 05 Sep 2020 08:08 AM PDT

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