World of Warcraft Tanking Tuesday - Your Weekly Tanking Thread |
- Tanking Tuesday - Your Weekly Tanking Thread
- When your guildies start coming back for Shadowlands
- tried to make frost thorn to make my home feel more like northrend
- Me and my Friends are Ready to GO!
- Leveling your HoA can lower the given stats
- Hey Blizz, if you're going to abandon Archaeology during Shadowlands that is fine but can you at least replace the Explorer racial for Dwarfs? I feel like anything would be more useful in an expansion where Archaeology has been cut.
- The Chromie leveling system of "level through whichever expansion you want" is the best thing to happen to WoW in a very long time.
- Hollow's End is getting more and more weird each year
- With the new level squish, Heirlooms are less rewarding. As an adjustment, I think heirlooms should just have their levels removed.
- A drawing I made with pencil of Orgrim Doomhammer. ⚔️
- Nightborne by TamikaProud
- Stormheim with those autumn vibes
- BFA / Shadowlands DX11 vs DX12 Performance Analysis
- The shadowlands portal plinth makes for a great screenshot backdrop
- Arguably one of the best things about pre patch
- At long last... The reason I initially got back into WoW is complete
- Using Chromie time to appreciate zones I never really got the chance to play through properly before, here's a screenshot from Talador.
- this guy makin a statement rn with this sexy midriff
- Ranger General Lireesa Windrunner made by me
- As far as I know, I’m the first level 50 warrior without a spec gained from leveling.
- Hmm....Maybe I misread the toolt--wait a minute.
- This tinker animation...
- [SURVEY RESULTS] Player Preferences in World of Warcraft Game Design
- I would play a Tauren Shaman if they would just give them HD totems.
Tanking Tuesday - Your Weekly Tanking Thread Posted: 20 Oct 2020 02:37 AM PDT Welcome to Tanking Tuesday, your weekly thread for everything related to standing in front of mobs and saying "HIT ME" and taking it like a champ. There is class specific advice below, but you can also post general questions that you have pertaining to tanking of any kind. Check out pins within the Class Discords (Retail) or the Class Discords (Classic) for good, vetted information. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When your guildies start coming back for Shadowlands Posted: 19 Oct 2020 08:17 AM PDT
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tried to make frost thorn to make my home feel more like northrend Posted: 19 Oct 2020 08:54 PM PDT
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Me and my Friends are Ready to GO! Posted: 19 Oct 2020 01:28 PM PDT
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Leveling your HoA can lower the given stats Posted: 19 Oct 2020 09:28 PM PDT
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Posted: 19 Oct 2020 09:23 PM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 19 Oct 2020 06:33 AM PDT
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Hollow's End is getting more and more weird each year Posted: 20 Oct 2020 12:07 AM PDT
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Posted: 19 Oct 2020 05:57 PM PDT BEFORE YOU SHUT ME DOWN INSTANTLY AND CALL ME A DUMB DUMB FOR MY STUPID HORRENDOUS IDEA, HEAR ME OUT. Ive been playing this game since Wotlk. Anyone who played back before 2012 era will remember when heirlooms were just a thing you had to carry in your inventory manually. Then there was that nice QOL update which made them part of your "collection" That update was highly welcomed, and with it, they were separated into tiers, relevant to each expansion. If you wanted that last tier up to current level stuff, you had to pay the extra amount to upgrade them. That is no longer the case, really. With the removal of the bonus XP, (which i think is great personally, im really enjoying the new leveling experience!) the main function of these is to provide scaling stats with a small QOL set bonus as long as the item's required level is met, based on the upgrade. (Rank 1 items do not provide the benefit to characters over lvl 30) Quite honestly, its not worth paying 7500g for the final level of a weapon upgrade from 45 to 50. In lieu of this, if the levels or scaling was to be simply flattened back into 1 level of scaling as they once were, they would provide scaling stats from level 1-50. I think taking them out of the last 10 levels for the experience of shadowlands gear is appropriate, but Ill leave that thought to Blizzard. (And you guys, i suppose) TLDR: No more heirlooms Level 1/4, simply make them required level 1-50. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A drawing I made with pencil of Orgrim Doomhammer. ⚔️ Posted: 19 Oct 2020 02:04 PM PDT
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Posted: 19 Oct 2020 11:17 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stormheim with those autumn vibes Posted: 20 Oct 2020 12:51 AM PDT
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BFA / Shadowlands DX11 vs DX12 Performance Analysis Posted: 19 Oct 2020 10:30 PM PDT A long time ago, I wrote this rudimentary benchmark analysis between the then newly implemented DX12 API for WoW, vs the DX11 implementation that WoW was running on at the time (late Legion, 2018). https://www.reddit.com/r/wow/comments/940q0s/directx_11_vs_12_nvidia_performance_tested/ Recently, a fellow Redditor sent me a PM asking if the findings still hold true a full expansion later. I was curious as I hoped that during my time away from BFA if the engine went through any further improvements to increase performance in DX12. WoW, like all MMOs, will be primarily CPU bottlenecked due to the long view distances and the frequently packed cities, player spells, outdoor elements like rocks, trees etc. The CPU is drawcall bottlenecked to heck and back, and DX12, being a much lower level API than DX11 was supposed to alleviate the concern and increase performance for multi core CPUs. End result? Kinda the same as before TBH, but I got new graphs now! I also got a system upgrade from an Intel i5-3570k to a Ryzen 7 3700x and to 32GB of 3200MHz RAM, so that made a huge difference in CPU performance for me. Still on my trusty GTX 1070 tho, cos apparently it's easier to find a good wife than it is to find a 3080 in stock anywhere.... So here we go! https://imgur.com/a/VC3anjE Methodology Following the same ideas as my previous thread, I decided a Flight Path flyby would be the most consistent way to perform a benchmark. It is infinitely reproducible, and very little can change from one run to another, producing reliable results. On CPU affinity, WoW by default forces itself to the first 4 threads of your CPU. I have used ProcessLasso to automatically assign WoW full 8 CPU threads on my 8 core 16 thread CPU to eliminate any "optimizations" Blizzard may have implemented to make it run properly on lower end hardware. There are resources out there that have tested that WoW can perform slightly better with 6 threads assigned to it, so I went one step further and just dedicated 8 to WoW.
Each of these runs were done in DX12 first, with an API switch to DX11 with a full client exit and restart to eliminate any issues. Benchmark starts the moment I click on the flight path, with a 2 minute buffer after I finished loading into the game to let any and all addons settle down so I don't introduce add-on related outlier data. As you can see from the album link above, DX11 still offers SLIGHTLY higher maximum FPS, but introduces a lot of stuttering due to the single threaded nature of the implementation. DX12 offers a tiny bit lower maximum FPS but DOUBLES the 0.1% lows of DX11, offering a much more consistent time through WoW. There's almost no hitching, no frame drops or stutter of any kind. The last image is a comparison in frametimes for all 4 benchmarking runs I did. As is clearly visible, the Red and Blue lines exhibit much higher frametimes across the board, spiking regularly and spiking hard from start to finish. This in terms of gameplay experience results in a split second "lag/hitch" as you move through the world. Conclusion : DX12 more better for almost any and all situations. Switch to it if you can, but only if your GPU is at least a Nvidia 10 Series or newer, or an AMD Radeon RX 400 series or newer. These were IIRC the first generations of GPUs that supported DX12. EDIT : Before anyone asks, I used CapFrameX to record and analyze the data you see here. They can be found here https://twitter.com/CapFrameX [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The shadowlands portal plinth makes for a great screenshot backdrop Posted: 19 Oct 2020 03:50 PM PDT
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Arguably one of the best things about pre patch Posted: 19 Oct 2020 10:09 AM PDT
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At long last... The reason I initially got back into WoW is complete Posted: 19 Oct 2020 03:47 PM PDT
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Posted: 20 Oct 2020 01:31 AM PDT
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this guy makin a statement rn with this sexy midriff Posted: 19 Oct 2020 07:20 PM PDT
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Ranger General Lireesa Windrunner made by me Posted: 19 Oct 2020 06:01 PM PDT
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As far as I know, I’m the first level 50 warrior without a spec gained from leveling. Posted: 19 Oct 2020 08:16 PM PDT
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Hmm....Maybe I misread the toolt--wait a minute. Posted: 19 Oct 2020 06:15 PM PDT
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Posted: 20 Oct 2020 01:45 AM PDT
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[SURVEY RESULTS] Player Preferences in World of Warcraft Game Design Posted: 19 Oct 2020 05:59 AM PDT Hi everyone! Remember me? No? Well, I can't blame you. But you may remember this thread. If you do, you will find the results of that research project in this thread. If you don't, allow me to explain what this is about. My name is Dennis and at the time of conducting that study I was a student in the course Digital Journalism and Media at the Technische Hochschule Köln in Cologne, Germany. As part of my bachelor's thesis, I designed and conducted a study to measure how much players enjoyed the different versions of World of Warcraft available based on different aspects of the game. To do that I used a two part survey. The first part was designed by me and asked participants about which version of the game they most prefer for a given aspect of the game. The measured aspects are PvE, PvP, Leveling, World, Content, Character Progression, Class, and Overall Favorite and were identified based on an analysis of the game's development history. Based on patch notes and the changes introduced by expansions, these aspects were chosen as parts of the game that differ significantly between versions. In addition, participants were able to leave comments to explain their responses in more detail. The second part was an implementation of Nick Yee's Empirical Model of Player Motivation. This questionnaire allows for the creation of a "motivation profile" based on the replies given by a participant. In short, the results of this part told me why you like to play online games like World of Warcraft. For more information on Nick Yee's work, visit the Quantic Foundry website. The goal of this thesis was to collect the data necessary to draw potential conclusions for MMORPG game design. To achieve that, the survey measured if there is a statistically relevant correlation between a player's favorite version of the game for a given aspect and their motivation profile. Now, in this thread, I want to briefly present some general results as well as what are probably the most important insights. If you want to read the full thesis you can do so here. I'm currently still looking into how to best make the data set I worked with publicly available so others may work with the data as well. If you're interested in looking at the data I worked with you can message me on Reddit about it and we will figure something out. GeneralFirst, some general data about the study. The survey was open for participation for nine days and during this period, 3.011 impressions occurred and 2.044 completed surveys were returned. Less than one percent of the data had to be pruned during the subsequent cleaning of the data. The resulting data set consisted of 2.032 entries. The gender distribution among participants was as follows. Gender Distribution
Versions Played\*
Version ProfilesBased on the collected qualitative and quantitative data, version profiles were created for every version of the game. Due to the length of this section, I will only cover the most important aspects in this thread. More detailed versions of these profiles can be found in the full thesis. First, lets take a look at the general distribution of participant choices across the measured aspects. Version Choice Across Aspects
Allow me to explain the data in the table above. What you're seeing here are the quantitative results of the first part of the survey. From this we can identify a favorite version among participants for each measured aspect. As the data shows, the Legion expansion was identified as the favorite version of the Reddit community in every aspect except PvP and Leveling. Mists of Pandaria and Warlords of Draenor won out in those categories, respectively. You might also notice that the data doesn't add up to 100% for every category. This is due to a "No Opinion" option that is not included in the results displayed above. Most notably, there was a large number of "No Opinion" responses for the PvP category. Comments indicate that participants were not interested in PvP or do not PvP enough to feel that they can accurately give an opinion. Over the course of the survey, 4.178 comments in total were received. Based on an analysis of this qualitative data, more nuanced, written version profiles were created. As they would go beyond the scope of this post, you can find these profiles in the full thesis in the link above. Hypothesis TestingBefore I go about the hypothesis testing for the survey, some background on the Empirical Model of Player Motivation is required. This model was developed by Nick Yee and verified and developed using a factor analytic approach. To date, the model has been refined and adjusted based on data gathered from over 400.000 participants and as such is one of the most substantiated models available for this purpose. In this model, player motivation is measured in ten components distributed across the three main components of Achievement, Social and Immersion. Using the results from this part of the survey, I could distribute participants into these three categories based on their test results. The criteria used for the classification was the upper quartile, the top 25% of a component. What this means is that if you scored in the top 25% of the achievement component, your data set was marked as an achiever. If you scored in the top 25% of the social component, your data set was marked as a socializer and so on. By applying a so called chi-square test, the statistical significance of a correlation can be measured. Following that, Phi and Cramer's V tests measured the effect size. What this means is that first, it was tested if a statistically significant relation exists at all. If it did, it was measured how strong it was. The result of these tests was that there is a statistically significant correlation of small to moderate size between a player's motivation profile and their preference in MMORPG design. This means that the reasons why you play online games have an influence on which kind of design you respond to or: Why you play affects what you think is fun. I can only assume why the effect size is small to moderate, but my theory is that since MMORPGs are designed to appeal to all of these components, the mileage between different versions doesn't vary enough to cause strong differences in the composition of the playerbase. Again, covering this entire section goes past the scope of this thread. More details can be found in the full thesis. ConclusionLastly, I want to cover the game design conclusions that were drawn from the data. For this, the results were once again split based on the measured aspects. For this thread, I will briefly cover each category. More detailed descriptions can again be found in the full thesis. PvE
PvP
Leveling
World Content
Character Progression
Class Design
What took you so long?Some of you might wonder why it took over four months for me to come back with the results. After I had conducted the study, I started analyzing the data and writing my thesis. The deadline for handing it in was at the start of August. Follwing that, my university had a period of up to eight weeks to evaluate and grade it, which they made complete use of. I received the results a few weeks ago and past that, I had to clear up some questions about publishing this. A Word of CautionAs always with research, please take these results with a grain of salt. This was the first time in my life that I designed an instrument for research as well as the first time in my life that I handled statistical data and analysis to this degree. As part of the feedback given by my supervisors, I was told that my methodology is thin in places, limiting the plausibility of the resulting data. In addition, a bias in the analyzed sample cannot be ruled out. The overwhelming majority of participants came from this Subreddit. What this means is that I predominantly measured the attitudes of a particular type of player and also that I wasn't able to measure the attitudes of players that no longer play the game, among other things. Once again, this is detailed in more depth in the full thesis. A Word of GratitudeThat being said, let me once again thank you all for your participation! I had a lot of fun doing this and the response I received was bigger than I ever could've dreamed of. Over two thousand completed surveys was a great set of data to work with and I believe that it generated truly interesting results. So once again, thank you to everyone who participated and helped to make this what it is. So what do you think about this? Please let me know in the comments. I'd love to hear your thoughts! If you have any questions leave them in the comments and I will try my best to answer them. Edit: Thank you for the awards! *Edit2: Thank you all for the comments and the good discussions! As it was requested by a number of people I have included the data of which versions participants have played in the "Versions Played" table. This data was gathered using a multiple choice question in which participants could select all the versions of the game they have played. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I would play a Tauren Shaman if they would just give them HD totems. Posted: 19 Oct 2020 10:47 PM PDT
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